![]() ![]() Tracks can have the biggest effect in dirt racing imo. On a track that is wet with lots of grip the tires do not build heat quick at all, on the other had a track that is super slick and you get lots of tire spin will build heat much quicker. Currently tracks with a higher COF in the TDF will build more heat, this is backwards to real life unless the track is rubber-ed down. Dirt tires need to build heat depending on the track conditions and where you are on the track along with tire spin. Better dirt tires would be the next improvement, along with this would be improving the way dirt tires work with heat and wear. Specifically being able to do watts link rear suspensions like a sprint car or a dirt modified as well as solid front suspensions. Modeling the correct suspension would be huge for dirt racing. I agree the dirt side of modding is really tough in RF1. Will post more as I think of more things, but, hope to get the Dirt Community over here to add input, and show we are a big part of the ISI/rF community as well. This would be great to see in rF2 as well in the shaders. Also you get the cushion build-up on the outer part of the corners from clay being thrown of the tires.īetter Night Lighting that doesn't kill FPS on these small ovals.Ī more reflective track surface at night, from when the track gets "watered" down before a feature race, the track has a reflection look to it. We need this effect in rF2 with live grip changing tracks, where the track grip levels change based on where cars are racing. Even after 5 laps of racing, the racing groove can move a few feet. Tracks: Tracks in dirt racing change constantly. Also having Tire Deformation would be great, as Dirt Cars really deform they're tires with the low PSI and the use of Beadlocks to keep the tire on the wheel. We are just experimenting with getting this working in rF1, but I think rF2 needs to look into these issues a little more in-depth. Also we need tires to gain grip when sliding sideways through a corner. Your average Sprint Car, Big Block Modified and Dirt Latemodel, runs anywhere between 4-12PSI in rear tires. Tire Model: rF1 is not very good at calculating Low PSI Tires like used in Dirt Racing. Physics: Cockpit adjustable Wings (Like Brake-Bias but ability to move and adjust pitch of top wing like a Sprint Car). Suspensions: Soild Front Axel, 3link, 4link, Torque Arm Support, J-Bar Support. Hope to make this a general thread for ISI to see that Oval Dirt Racing is a big deal, and we are looking for some big improvements to rF2. ![]()
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